Fader Feedback 2.0
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{
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"editor.insertSpaces": false
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}
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<?xml version="1.0" encoding="UTF-8"?>
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<GMA3 DataVersion="2.0.2.0">
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<UserPlugin Name="RB Fader Feedback v2_0" Guid="14 73 AC F0 E4 73 10 04 31 CA 06 09 09 E9 2B 8A" Version="2.0.0.0">
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<ComponentLua Name="[RBFaderFeedbackv2_0_lua]" Guid="14 73 AC F0 9A 5B 10 04 76 04 7B C7 DB 82 10 8A" FileName="RBFaderFeedbackv2_0.lua" />
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</UserPlugin>
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</GMA3>
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-- Edit the variables below to suit your situation
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-- Which faders and buttons should be checked for feedback.
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local faders = {201, 202, 203, 204, 205, 206, 207, 208, 209}
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local keys = {201, 202, 203, 204, 205, 206, 207, 208, 101, 102, 103, 104, 105, 106, 107, 108, 109, 301, 302, 303, 304, 305, 306, 307, 308, 401, 402, 403, 404, 405,406, 407, 408}
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-- how many seconds should be between updates.
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-- set this higher if you have performance issues
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-- you can go lower for smoother feedback at your own risk
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local updateInterval = 0.2
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-- the name of the OSC object that feedback should be sent out from
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local feedbackOSCName = "Feedback"
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-- The name of the OSC object that receives OSC data.
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-- This object will automatically be enabled/disabled based on desk lock state
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-- so locking the desk will also prevent people from messing around with your faders
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local inputOSCName = "ShowCockpit"
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-- set this to false if you don't want desk lock to disable OSC input
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-- this makes the "inputOSCName" variable irrelevant
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local disableInputWhenLocked = true
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-- run a full update every x amount of loops - you probably won't need to touch this
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local fullUpdateLoops = 10
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-- No need to edit anything under this line
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local function sendOSC(type, id, value)
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local address = "/Page/" .. type .. id
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local cmd = 'SendOSC "' .. feedbackOSCName .. '" "' .. address .. ',f, ' .. value ..'"'
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Cmd(cmd)
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end
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local function buildValueStore(store, items, type)
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for _, item in ipairs(items) do
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store[#store + 1] = {id = item, type = type, value = nil}
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sendOSC(type, item, 0)
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end
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end
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local function main()
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breakRBloops = false
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local currentLockedState = false
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local valueStore = {}
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buildValueStore(valueStore, faders, "Fader")
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buildValueStore(valueStore, keys, "Key")
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local iters = 0
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while not breakRBloops do
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iters = iters + 1
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if (DeskLocked() ~= currentLockedState and disableInputWhenLocked == true) then
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currentLockedState = DeskLocked()
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local receiveOSCValue = currentLockedState and 0 or 1
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Cmd('Set OSC "' .. inputOSCName .. '" "receive" ' .. receiveOSCValue)
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Cmd('Set OSC "' .. inputOSCName .. '" "receivecommand" ' .. receiveOSCValue)
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end
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for localExecId, storedExec in pairs(valueStore) do
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local endValue = storedExec["value"]
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local exec = GetExecutor(storedExec["id"])
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if exec ~= nil then
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if storedExec["type"] == "Fader" then
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local faderValue = exec:GetFader({})
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endValue = faderValue
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else -- exec is key
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endValue = 1
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end
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else -- exec is nil
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endValue = nil
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end
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-- if the value has changed, send feedback over
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if (storedExec["value"] ~= endValue or iters == fullUpdateLoops) then
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local sendValue = endValue == nil and 0 or endValue
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sendOSC(storedExec["type"], storedExec["id"], sendValue)
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end
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valueStore[localExecId]["value"] = endValue
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end
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if iters == fullUpdateLoops then
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iters = 0
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end
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coroutine.yield(updateInterval)
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end
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end
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return main
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